Pool Allocator

An allocator for fixed-size allocations and deallocations. Pool allocators excel in scenarios involving the frequent allocations and deallocations of many objects of similiar sizes.

Source Code

Design

The PoolAllocator divides a contiguous buffer into fixed-size Chunks of C bytes and connects them into a singly linked list. On construction, the buffer is partitioned into S / C chunks.

Because each Chunk is the same size, allocate() and deallocate() are both O(1). There is no searching, splitting, or coalescing, which avoids external fragmentation and traversal costs.

The allocator allows for a BufferType template parameter, in which the caller can specify the type of memory (heap, stack, or external). BufferType::STACK uses a fixed-size array stored inline within the allocator object. BufferType::EXTERNAL signals a contract in which the allocator will allocate but not own or manage the memory's lifetime. The size of this external buffer must be known at compile time. When BufferType is not specified, the allocator defaults to BufferType::HEAP, dynamically allocating memory and managing the cleanup in its destructor. Hence, the copy, copy assignment, move, and move assignment operations are deleted per the rule of 5.

The allocator accepts a Tracking template parameter to either enable or disable internal tracking of allocator state. Tracking::ENABLED records allocation metadata as allocation and deallocations occur. The user can then call get_state() to obtain a JSON-formatted std::string that details the allocator's current live allocations and free space. Tracking::ENABLED is critical for enabling visualizer functionality. Tracking::DISABLED removes this bookkeeping entirely, and thus does not accrue any overhead beyond core allocator logic. Calling get_state() on a Tracking::DISABLED allocator is a compile error. When Tracking is not specified, the allocator defaults to Tracking::DISABLED.

Limitations

There is a potential for internal fragmentation, in particular when sizeof(T) is less than C.

API Reference

Constructor

template <size_t S, size_t C, BufferType B, Tracking Tr>
PoolAllocator()

Creates a free list allocator with capacity S bytes and chunk_size C bytes. Behavior depends on BufferType:

  • BufferType::HEAP : allocates S bytes on the heap
  • BufferType::STACK : uses a stack-allocated buffer of S bytes
  • BufferType::EXTERNAL : requires explicit buffer via PoolAllocator(std::array<std::byte, S>&)

Memory Management

[[nodiscard]] std::byte* allocate() noexcept

Allocates a single chunk of C bytes by popping from the head of the underlying linked list of Chunk. Returns a pointer to the allocated chunk, or nullptr on failure (insufficient space).

void deallocate(std::byte* ptr) noexcept

Reclaims the allocation at ptr to the linked list of Chunk calling a destructor. The ptr must have been returned by allocate(). Passing nullptr returns immediately, with no operation.

void reset() noexcept

Resets the allocator, reclaiming all allocated memory for reuse. Invalidates all previously allocated pointers without calling destructors. For non-trivial types, consider calling destroy<T>() before resetting.

Metrics

size_t get_chunk_count() const noexcept

Returns the number of chunks with the underlying linked list of Chunk.

size_t get_used() const noexcept

Returns the number of bytes currently allocated.

size_t get_free() const noexcept

Returns the number of bytes not yet allocated.

Typed Helpers

template <typename T>
    requires(sizeof(T) <= C)
[[nodiscard]] T* allocate_as() noexcept

Typed allocation for objects of type T. Requires that sizeof(T) is less than or equal to C to ensure the allocation fits within a Chunk. Returns a typed pointer or nullptr on failure.

template <typename T> 
void deallocate(T* ptr) noexcept

Typed deallocation. Reclaims the ptr to the underlying linked list of Chunk without calling a destructor. For non-trivial types, consider calling destroy<T>() before deallocation.

template <typename T, typename... Args>
    requires(sizeof(T) <= C)
[[nodiscard]] T* emplace(Args&&... args)

Allocates space for type T and constructs an object in-place using constructor arguments args and std::construct_at(). Requires that sizeof(T) is less than or equal to C to ensure the allocation fits within a Chunk. Returns a pointer to the constructed object, or nullptr if allocation fails.

template <typename T>
void destroy(T* ptr) noexcept

Calls destructor on object at ptr via std::destroy_at(). Only destroys the object and does not deallocate memory. Memory can only be reclaimed via deallocate<T>() reset().

Usage

#include "pool_allocator.h"

// Heap-based allocator: 1KB capacity, 64-byte chunks
allocator::PoolAllocator<1024, 64, allocator::BufferType::HEAP> heap_pool{};

// Allocate and construct objects
int* x {heap_pool.emplace<int>(42)};
struct Particle { float x, y, vx, vy; };
Particle* p {heap_pool.emplace<Particle>(0.0f, 0.0f, 1.0f, -1.0f)};

heap_pool.destroy(p);
heap_pool.deallocate(p);

heap_pool.destroy(x);
heap_pool.deallocate(x);

// Stack-based allocator with 32-byte chunks
allocator::PoolAllocator<512, 32, allocator::BufferType::STACK> stack_pool{};

// Raw chunk allocation
std::byte* chunk {stack_pool.allocate()};
stack_pool.deallocate(chunk);

// External buffer
std::array<std::byte, 2048> my_buffer{};
allocator::PoolAllocator<0, 64, allocator::BufferType::EXTERNAL> ext_pool{my_buffer};

// Metrics
size_t chunk_count {heap_pool.get_chunk_count()};
size_t in_use {heap_pool.get_used()};
size_t available {heap_pool.get_free()};